menu_book Course Curriculum (ActionScript 3 Complete Course) expand_more
Sprite
Learn Sprite in ActionScript 3 with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
Sprite is an atomic ActionScript 3 topic inside Display List. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what Sprite changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
import flash.display.Sprite; var s:Sprite=new Sprite(); s.graphics.beginFill(0x336699); s.graphics.drawRect(0,0,80,30);
Change the key input in this ActionScript 3 example and predict the result first; the named construct should be the reason the behavior changes.