menu_book Course Curriculum (Lua) expand_more
If elseif
Learn if elseif in Lua through a focused explanation, a dedicated topic-specific example, an engineering boundary, and a mastery check.
if elseif is an atomic Lua topic inside Control Flow. The example uses the named construct directly so you can see its syntax, data flow, and observable behavior.
Read the code by locating the exact feature named if elseif, then trace the value before and after that feature runs. This lesson is intentionally isolated from neighboring topics: changing identifiers alone would not reproduce the same behavior because the construct itself is different.
Topic-specific example
local n=82
if n>=90 then print("A") elseif n>=80 then print("B") else print("C") end
For if elseif, test the boundary that makes the feature meaningful: invalid input, an empty value, a missing branch, lifecycle/cleanup, or a type/runtime constraint. Do not infer correctness only from the happy path.